Flames Ice Hockey League (FIHL) Saturday Night Competition
FIHL MISSION STATEMENT
- To grow ice hockey locally, regionally and throughout New Zealand
- To provide a local competition in a fun and learning environment.
- To enable a learning opportunity between youth and senior players
- To be open to any player, regardless of ability and or skill.
FIHL Eligibility
- “Registration” All Players MUST BE registered prior to play
- “One team limit” Players can only register to play for one team - this is to maximise available spaces for interested players and beginners. Goalies are eligible to play for more than one team
- “Age” Player minimum age is 14, in the year of the competition. Goaltenders may vary
- “Rostered Players of the NZIHL” must seek dispensation to play
- “Eligible for the play offs”, a player must have played at least 3 games throughout the season (exceptions can be made due to player injuries)
- “Ring-ins” not allowed in post season. If less that 7+1 forfeit.
Pre-Start Game Rules
- “Equipment” It is the responsibility of all players to have the correct equipment to play, including Neck Guards for any U20 player.
- “Jersey Colour” Home Team are DARK Reverse, AWAY Team are LIGHT Reverse.
- Note look at the draw to determine HOME TEAM {Dam Buster} AT {Pioneer}
- “Helmets” must be worn by ALL players.
- “Face Protection” ALL Players born after 1974 must wear face protection (i.e. visor or cage). All Female players must wear full cage or full visor as face protection regardless of age.
- “2 goals maximum” per game per player, unlimited assists. If you’ve scored your limit of goals, be honest and report to the scorebox.
- “Game Roster” Team’s captains (or their representative) are required to check AND confirm their playing roster for the game, NAMES and JERSEY NUMBERS with scorers.
- “Ring-Ins” If a team has 8 players + plus 1 goalie = 9 or less, the Team Captain can call on a RING-IN to be added to their team
- Communicate to the score box before puck drops, new name and number
- 1 goal limit for ring-ins
In Game RULES IIHF Clarification
- “International Ice Hockey Federation Rules” (link) are the foundation for game play in FIHL, however, and rules listed In Game FIHL RULES will supersede the IIHF
- “Minor penalties” video (link)
- “Icing”: After icing is called, the team who dumped the puck from their side of canter is not allowed change. Ref will monitor their actions, but coaches need to help under the Fair Play umbrella.
- “Offside”: remember the entire puck must enter the offensive zone first, then the second skate of the player can enter the zone. The blue line is tricky watch this video: (link)
In Game FIHL RULES Clarification
- “Body Checking” is a legal defensive move in which a player uses their hips, shoulders, or torso to physically disrupt an opponent’s control of the puck. The intent isn’t to punish, but to stop play and regain possession. A well-executed body check is clean, timed, and purposeful — not reckless. NOT ALLOWED IN FIHL
- “Hip Check” Hip to hip, used by a defensive player to slow an offensive player. Usually in centre ice nowhere near the boards. NOT ALLOWED IN FIHL
- “Shoulder Check” should to shoulder, used by a defensive player to slow an offensive player. Usually in centre ice nowhere near the boards. NOT ALLOWED IN FIHL
- “Checking on the Boards” shoulder, body checking are done on the boards, as opposed to centre ice play. NOT ALLOWED IN FIHL
- Head shot stick or body" If part of your body is used to the head, a minor penalty is called and may lead to a review to a major. NOT ALLOWED IN FIHL
- “Fighting” NOT ALLOWED IN FIHL
- “Abuse of the Referee” NOT ALLOWED IN FIHL
ALLOWED IN FIHL
- “Poke Check” a defending player used their stick to separate the puck from the offensive players stick. ALLOWED IN FIHL
- “Lifting the stick check” Defending player lifts the stick of the player with the puck, no contact to the player hands, to take the puck away. ALLOWED IN FIHL
- “Stick Press” Defending player uses the stick press while in a close one v one battle. The stick press used to prevent a pass, shoot or retrieving a loose puck. The player pressed their stick on the lower part of the opponents stick and presses down. Short duration. Don’t slash or hook or hold the stick for a more then a moment. ALLOWED IN FIHL
- “Body Contact” player are allowed to physically engage with an opponent using their strength, agility and balance if their primary focus is to gain the possession of the puck. ALLOWED IN FIHL
- “Slap Shots” ALLOWED IN FIHL however, please ensure you can control the shot, always avoid the goalies head, and ensure do player are injured.
- “Head Shots Puck” if the puck hits the head of the goalie, ref to blow the whistle. No Penalty just a stop in play.
Disciplinary
- “Disciplinary review” a process that may occur if any of the NOT ALLOWED activities occurs. Led by the GM FIHL. Can occur post-game. Note it is the responsibility of the Team captain to trigger this post game if not already done by the active ref, or scorekeeper.
- “Ejections” Any player or coach who is ejected from a game, or who has received a penalty for serious misconduct e.g. fighting or dangerous play etc, he or she will earn a mandatory suspension, length of suspension depends on the result of an investigation into the incident lead by the GM FIHL and the Flames Club Executive.
- “Off Ice Activity” the ref is responsible for ON ICE activity; every member of the FLAMES Club is responsible for OFF Ice Activities and need to report poor sportsmanship or behaviours, or bullying.
Team Captains Roles and Responsibilities:
- “Fair Play” The FIHL Referee are new and learning. Any TALKBACK or yelling or any abuse will not be tolerated. All game should have a senior committee member watching. WARNING may be issued after any game. If a player is not behaving in line with this rule, talk to your FIHL Captain. Remember FIHL is COMPEDITIVE FUN and NOT yet the Stanley Cup
- “When the Call is Wrong” Not the wording “WHEN: as there will be missed calls as refs make mistake s, OR if you as a ref as unclear of what is happening on ice the best outcome is to blow the whistle, regroup and possible have a faceoff at the nearest face off or canter ice. If there is a goal scored because of such missed call, ask for the clock to be stopped and review with the captains and or your playing partner ref.
- “Good Communication” each week your captain will communicate with you, and player need to reply. There is nothing more frustrating than not having 9 players to field a team WHATAPPS is the social communication tool FIHL uses.
Regulation Season Games
- 3 Minute Warm Up, 3 x 15 Minute Periods per game with
- 1 minute between periods
- 15 Minute Grooms Total Per Game = 65 Minutes
- Ties are allowed and will record 1 point for each team, 2 points for a win, 0 for a loss
Post Season Games
- 3 Minute Warm Up, 3 x 15 Minute Periods per game with
- 1 minute between periods
- 15 Minute Grooms Total Per Game = 65 Minutes
- If, in the 3rd, there is 2 goal difference or less, the clock will be stop-time
- Eligibility for play in the CUP, a player must have played in a min of 4 games
- Each team after playing each other team twice, will be ranked 1st to 6th.
- Team will then be places into one of two POOLS (Cup or Medal) based on ranking.
- If Ranking for CUP/Medal not cut and dry, review the Regular Season Round Robin tie breaker rules in this order will apply:
- Considering only the teams who are tied in the round robin, (and no other teams), and determine who won the Head-to-Head game of the tied teas.
- Considering only games in which tied teams (and no other teams) played, the team with the best goal AGAINST WINS
- Considering only games in which tied teams (and no other teams) played, the team with the best goal FOR WINS
- Considering all games played in the Round Robin, the team with the most goals
- Coin toss
- 1st vs 2nd seed teams will play for the CUP, best of three game series
- 3rd, 4th, 5th and 6th teams will play for Medal. A mini round robin to determine the placement of the final four teams.
- If there is a tie in the post season, the game will go into overtime (OT):
- Teams play a five-minute (OT) period 3-on-3 hockey, sudden-death style, first team to score wins.
- Shoot out, 3 players. If ties after 3 shoots a sudden death shoot out format will occur. Teams can recycle players after all the players have had one shot.